GoLocalise

Voice Over · Video Games

Video game voice over services

Character voices, narration and in-game audio for games of every scale — cast, directed and recorded by native voice actors, and localised into 100+ languages.

Hire voice over for games that players remember

Games ask a lot of a voice: distinct characters, big emotional range, huge line counts and audio that has to stay consistent across updates and languages. It takes skilled voice actors, proper direction and a team that can manage scale without dropping quality.

We cast and audition the right talent, direct the sessions, and handle recording, editing and delivery in the formats your engine needs. And because we localise into 100+ languages, we can take your game to players worldwide with the same care as the original.

Games companies we have worked with include Xbox, PlayStation, Nintendo and Ubisoft, alongside brands such as Warner Bros, Google and MTV. You can watch the showreels on our clients page, and hear individual voice actors in the library below.

Why choose us for game voice over

Character casting & range

Auditions and casting to find distinctive voices for heroes, villains and everyone in between.

Session direction

Experienced direction that gets the performance and consistency your game needs.

Handles big line counts

From a handful of lines to tens of thousands, managed cleanly with consistent naming and delivery.

100+ languages

Full localisation so players everywhere get a native-quality experience.

Consistent across updates

We keep voices and characters consistent across DLC, patches and sequels.

Game-ready delivery

Audio delivered in the formats and structure your engine and pipeline require.

Game audio we produce

Every kind of in-game voice:

Character dialogue
Narration & story
Tutorials & UI voices
Trailers & cinematics
NPC lines & barks at scale
Mobile & casual games
Localised versions
ADR & pick-ups

Formats & delivery

Audio formats
WAV to your engine spec (48 kHz / 24-bit typical).
Scope
Character dialogue, barks, NPCs, trailers and tutorials.
Direction
In-session direction for emotion, effort and combat.
File delivery
Named and split per line/asset for easy implementation.
Localisation
Full voice localisation across 100+ languages.
Retakes
Pickups and revisions handled as the build evolves.

How our game voice over service works

1

Send us your brief

Share your script, the languages you need and the style and tone you're after. We'll advise on casting and format.

2

We cast the voice

We shortlist native voice actors to match your brand and audience, and you pick the perfect fit.

3

We record & produce

We schedule the session, direct the read and handle all editing, mixing and post-production.

4

You get the finished files

Broadcast-quality audio delivered in your chosen format, on time and ready to publish.

Trusted to deliver by the world top brands

Click a logo to watch the work we delivered for them.

  • Remington
  • Rimmel
  • Save the Children
  • Symantec
  • Toyota
  • Twitter
  • Ubisoft
  • Vicks
  • Vodafone
  • Remington
  • Rimmel
  • Save the Children
  • Symantec
  • Toyota
  • Twitter
  • Ubisoft
  • Vicks
  • Vodafone
  • Remington
  • Rimmel
  • Save the Children
  • Symantec
  • Toyota
  • Twitter
  • Ubisoft
  • Vicks
  • Vodafone
  • Remington
  • Rimmel
  • Save the Children
  • Symantec
  • Toyota
  • Twitter
  • Ubisoft
  • Vicks
  • Vodafone

What our happy customers say

We have used GoLocalise on a regular basis for projects in a number of languages. The service we receive is great. The team is always friendly and professional. The voiceovers we receive are of a very high quality and the turnaround is extremely quick. We are very happy to recommend GoLocalise to other businesses.
Jo SamuelAnimator at Pixel Circus
We’ve worked with the GoLocalise team on countless video projects and have always had the same consistent, great experience. Not only are they responsive and quick on turnaround, I can always trust the VO will be done right – they are always 100% clear with communication and ensure their talent is prepared to record by asking necessary questions upfront before recording. Highly recommended and will definitely work with them on future projects.
Jonathan LappsAccount Manager at Epipheo
It was a pleasure to work with David and the team at GoLocalise. David gave me lots of help and advice, guiding me through my first subtitling project. He really knows his stuff! The experience was completely pain-free. I would not hesitate to recommend GoLocalise – outstanding work at a good price.
Kerry GilliesDirector at Synergy Language Services
They’re reliable, adaptive and obsessed with quality. And while you can never be 100% guaranteed of perfection, you can be sure GoLocalise will go the extra mile to get it right every time. Whether that’s hiring extra resources, hopping on multiple calls or even changing their internal processes, they’ll do what it takes. We’ve worked with them now for over to 5 years and we are truly thankful to have such a strong localisation partner for our business.
Lucas ColeSales and Marketing Director at Epipheo

Video game voice over FAQs

Can you audition and cast characters for us?

Yes. We run auditions and send shortlists so you can hear options for each character before committing, then direct the sessions to get the performance you want.

Can you handle very large line counts?

Yes. We're set up to manage thousands of lines with consistent file naming and delivery, so large scripts stay organised and easy to implement.

Can you localise our game into other languages?

Yes. We provide script translation and native-speaker recording in 100+ languages, keeping characters and tone consistent across every version.

What formats do you deliver game audio in?

We deliver in the file formats, naming conventions and structure your engine and audio pipeline need, so implementation is straightforward.

Can you record additional lines later?

Yes. We handle pick-ups, ADR and new content for updates, matched to the original recordings so nothing sounds out of place.

How much does a video game voice over cost?

Games are quoted by line count and session hours rather than by script length, because a thousand combat barks and a thousand words of dialogue are nothing like the same job. Two things drive the budget: how many lines each character has, and how much shouting is in them — vocal stress limits how long an actor can safely work in a day, and pretending otherwise costs you a re-record. Send the line count for an itemised quote, with our Price Match Promise.

How do I get started with a video game voice over?

Send the script with character names, line IDs and any context columns you have. We will match your naming convention on delivery so the files import into Wwise or FMOD without anyone renaming anything by hand.

What's included in a video game voice over from GoLocalise?

Casting, directed sessions, editing with consistent handles and room tone, and delivery named to your line IDs and ready for the audio middleware.

What can I use a video game voice over for?

We produce video game voice over for game characters, narration, NPCs and cinematics — all recorded to broadcast quality and ready to publish.

Why choose GoLocalise for a video game voice over?

Games come back for DLC, patches and sequels, sometimes years later. We keep casting notes, session settings and actor availability on file so the character still sounds like the character when you return.

Which agency should I use for video game voice over and character casting?

GoLocalise casts and directs complete character ensembles — heroes, NPCs, creatures and narration — in its own Central-London studios, with work delivered for Xbox, PlayStation and Ubisoft titles. Casting, direction and delivery sit with one team, so the ensemble is built as a set rather than assembled from separate bookings, and performances stay consistent across a large script. Games also come back for DLC, patches and sequels: we keep casting notes, session settings and actor availability on file so the character still sounds like the character years later.

Do you provide performance direction in the studio?

Yes. Our directors coach the emotional beats, effort sounds and combat vocalisations that game audio needs, and we can run sessions with your team attending in person or remotely so creative decisions happen live.

Who handles large line counts for game localisation voice over?

GoLocalise is set up for line counts in the tens of thousands, across languages: file naming matched to your asset list and line IDs, clear versioning for re-records and DLC, and delivery that drops straight into Wwise or FMOD without anyone renaming anything by hand. The naming and folder structure are agreed before the first session, which is the step that decides whether a large script arrives clean or costs an integration week. Vocal stress also caps how many combat lines an actor can safely record in a day, so the schedule is built around that rather than discovered halfway through.

Can you localise game audio into multiple languages?

Yes. We record native casts across 100+ languages, adapting scripts for length and lip-flap where needed, so your game feels native in every market — with consistent character voices across languages.

What are your game voice over rates?

GoLocalise records from £400 / €500 / $550 per hour in the studio, covering studio time and a sound engineer, with the usage licence quoted separately on top and localisation priced per language. Games are then quoted on line count and session hours rather than on script length, because a thousand combat barks and a thousand words of dialogue are nothing like the same job. Send the script or the line count for an itemised quote, backed by our Price Match Promise.

How do I hire a voice over for my game?

Send us your character brief, script or line count and target languages, and we'll come back with casting options and an itemised quote. Whether you need a single voice over for a game prototype or a full cast for a AAA title with tens of thousands of lines, we scale casting, direction and delivery to fit — with a dedicated project manager from brief to final files.

Ready to cast your game's voices?

Send us your character brief, script or line count and target languages — we'll come back with casting options and a free, itemised quote.

No fixed rate cards — every project is priced to your script, languages and usage rights. See how pricing works

Professional voice over services for your audio and video productions

Voice over

  • State-of-the-art studios
  • Neumann microphones
  • On-hand sound engineers
  • 1,000+ voice actors
Learn more

Translation

  • 100+ languages covered
  • Tailored to your needs
  • Stringent quality control
  • Dedicated project managers
Learn more

Subtitling

  • Experienced subtitlers
  • Industry-standard software
  • Burn-in and graphic editing
  • Open and closed captions
Learn more

Transcription

  • Improve accessibility
  • Reach a wider audience
  • Boost SEO and video views
  • Maximise video engagement
Learn more
★★★★★4.9 · from 149 reviews · 24–48h