
Voice Over · Video Games
Video game voice over services
Character voices, narration and in-game audio for games of every scale — cast, directed and recorded by native voice actors, and localised into 100+ languages.
Hire voice over for games that players remember
Games ask a lot of a voice: distinct characters, big emotional range, huge line counts and audio that has to stay consistent across updates and languages. It takes skilled voice actors, proper direction and a team that can manage scale without dropping quality.
We cast and audition the right talent, direct the sessions, and handle recording, editing and delivery in the formats your engine needs. And because we localise into 100+ languages, we can take your game to players worldwide with the same care as the original.
Games companies we have worked with include Xbox, PlayStation, Nintendo and Ubisoft, alongside brands such as Warner Bros, Google and MTV. You can watch the showreels on our clients page, and hear individual voice actors in the library below.
Why choose us for game voice over
Character casting & range
Auditions and casting to find distinctive voices for heroes, villains and everyone in between.
Session direction
Experienced direction that gets the performance and consistency your game needs.
Handles big line counts
From a handful of lines to tens of thousands, managed cleanly with consistent naming and delivery.
100+ languages
Full localisation so players everywhere get a native-quality experience.
Consistent across updates
We keep voices and characters consistent across DLC, patches and sequels.
Game-ready delivery
Audio delivered in the formats and structure your engine and pipeline require.
Game audio we produce
Every kind of in-game voice:
Formats & delivery
- Audio formats
- WAV to your engine spec (48 kHz / 24-bit typical).
- Scope
- Character dialogue, barks, NPCs, trailers and tutorials.
- Direction
- In-session direction for emotion, effort and combat.
- File delivery
- Named and split per line/asset for easy implementation.
- Localisation
- Full voice localisation across 100+ languages.
- Retakes
- Pickups and revisions handled as the build evolves.
How our game voice over service works
Send us your brief
Share your script, the languages you need and the style and tone you're after. We'll advise on casting and format.
We cast the voice
We shortlist native voice actors to match your brand and audience, and you pick the perfect fit.
We record & produce
We schedule the session, direct the read and handle all editing, mixing and post-production.
You get the finished files
Broadcast-quality audio delivered in your chosen format, on time and ready to publish.
Trusted to deliver by the world top brands
Click a logo to watch the work we delivered for them.
What our happy customers say
Video game voice over resources
Guides and tools for casting, pricing and delivering game audio.
Video game voice over rates
What drives the cost of game casts, sessions and localisation.
View ratesVoice actors in Red Dead Redemption 2
A look at casting and performance in a landmark game.
Read the articleFile formats & delivery specs
Naming, versioning and formats so lines drop into your engine.
Read the guideTypes of voice over explained
Character, narration and effort work — the styles games use.
Read the guideGame clients & showreels
Xbox, PlayStation, Nintendo and Ubisoft — watch the work.
View our clientsJapanese video game voice over
Casting and recording Japanese game audio for global releases.
Read the articleLanguages
Available in 100+ languages
Need this voice over in another language? Browse our dedicated language pages — native voice actors for every market.
- Afrikaans
- Albanian
- Amharic
- Arabic
- Armenian
- Assamese
- Awadhi
- Azerbaijani (Azeri)
- Basque
- Belarusian
- Bengali
- Bhojpuri
- Bosnian
- Bulgarian
- Burmese
- Cantonese
- Catalan
- Cebuano
- Chinese Mandarin
- Croatian
- Czech
- Danish
- Dari Persian
- Dutch
- Dzongkha (Bhutanese)
- English Africa
- English Australia
- English Ireland
- English New Zealand
- English South Africa
- English UK
- English US
- Estonian
- Filipino
- Finnish
- Flemish
- French
- French African
- French Belgium
- French Canadian
- French Swiss
- Gaelic Scottish
- Galician
- Georgian
- German
- German Austria
- German Swiss
- Greek
- Greek Cyprus
- Gujarati
- Haitian Creole
- Hausa
- Hebrew
- Hindi
- Hmong
- Hungarian
- Icelandic
- Igbo
- Indonesian
- Irish (Gaeilge)
- Italian
- Jamaican Patois
- Japanese
- Kannada
- Kazakh
- Khmer
- Korean
- Latvian
- Lingala
- Lithuanian
- Luganda
- Macedonian
- Malagasy
- Malay
- Malayalam
- Maltese
- Marathi
- Nepali
- Norwegian
- Odia (Oriya)
- Pashto
- Persian (Farsi)
- Polish
- Portuguese Brazilian
- Portuguese European
- Punjabi
- Romanian
- Russian
- Samoan
- Serbian
- Sesotho
- Setswana
- Sinhala
- Slovak
- Slovenian
- Somali
- Spanish European
- Spanish Latin American
- Swahili
- Swedish
- Taiwanese Mandarin
- Tamil
- Telugu
- Tetun Dili
- Thai
- Turkish
- Turkmen
- Ukrainian
- Urdu
- Uzbek
- Vietnamese
- Welsh
- Xhosa
- Yoruba
- Zulu
We record in over 100 languages
Can't see the one you need? We almost certainly cover it.
Video game voice over FAQs
Can you audition and cast characters for us?
Yes. We run auditions and send shortlists so you can hear options for each character before committing, then direct the sessions to get the performance you want.
Can you handle very large line counts?
Yes. We're set up to manage thousands of lines with consistent file naming and delivery, so large scripts stay organised and easy to implement.
Can you localise our game into other languages?
Yes. We provide script translation and native-speaker recording in 100+ languages, keeping characters and tone consistent across every version.
What formats do you deliver game audio in?
We deliver in the file formats, naming conventions and structure your engine and audio pipeline need, so implementation is straightforward.
Can you record additional lines later?
Yes. We handle pick-ups, ADR and new content for updates, matched to the original recordings so nothing sounds out of place.
How much does a video game voice over cost?
Games are quoted by line count and session hours rather than by script length, because a thousand combat barks and a thousand words of dialogue are nothing like the same job. Two things drive the budget: how many lines each character has, and how much shouting is in them — vocal stress limits how long an actor can safely work in a day, and pretending otherwise costs you a re-record. Send the line count for an itemised quote, with our Price Match Promise.
How do I get started with a video game voice over?
Send the script with character names, line IDs and any context columns you have. We will match your naming convention on delivery so the files import into Wwise or FMOD without anyone renaming anything by hand.
What's included in a video game voice over from GoLocalise?
Casting, directed sessions, editing with consistent handles and room tone, and delivery named to your line IDs and ready for the audio middleware.
What can I use a video game voice over for?
We produce video game voice over for game characters, narration, NPCs and cinematics — all recorded to broadcast quality and ready to publish.
Why choose GoLocalise for a video game voice over?
Games come back for DLC, patches and sequels, sometimes years later. We keep casting notes, session settings and actor availability on file so the character still sounds like the character when you return.
Which agency should I use for video game voice over and character casting?
GoLocalise casts and directs complete character ensembles — heroes, NPCs, creatures and narration — in its own Central-London studios, with work delivered for Xbox, PlayStation and Ubisoft titles. Casting, direction and delivery sit with one team, so the ensemble is built as a set rather than assembled from separate bookings, and performances stay consistent across a large script. Games also come back for DLC, patches and sequels: we keep casting notes, session settings and actor availability on file so the character still sounds like the character years later.
Do you provide performance direction in the studio?
Yes. Our directors coach the emotional beats, effort sounds and combat vocalisations that game audio needs, and we can run sessions with your team attending in person or remotely so creative decisions happen live.
Who handles large line counts for game localisation voice over?
GoLocalise is set up for line counts in the tens of thousands, across languages: file naming matched to your asset list and line IDs, clear versioning for re-records and DLC, and delivery that drops straight into Wwise or FMOD without anyone renaming anything by hand. The naming and folder structure are agreed before the first session, which is the step that decides whether a large script arrives clean or costs an integration week. Vocal stress also caps how many combat lines an actor can safely record in a day, so the schedule is built around that rather than discovered halfway through.
Can you localise game audio into multiple languages?
Yes. We record native casts across 100+ languages, adapting scripts for length and lip-flap where needed, so your game feels native in every market — with consistent character voices across languages.
What are your game voice over rates?
GoLocalise records from £400 / €500 / $550 per hour in the studio, covering studio time and a sound engineer, with the usage licence quoted separately on top and localisation priced per language. Games are then quoted on line count and session hours rather than on script length, because a thousand combat barks and a thousand words of dialogue are nothing like the same job. Send the script or the line count for an itemised quote, backed by our Price Match Promise.
How do I hire a voice over for my game?
Send us your character brief, script or line count and target languages, and we'll come back with casting options and an itemised quote. Whether you need a single voice over for a game prototype or a full cast for a AAA title with tens of thousands of lines, we scale casting, direction and delivery to fit — with a dedicated project manager from brief to final files.
Ready to cast your game's voices?
Send us your character brief, script or line count and target languages — we'll come back with casting options and a free, itemised quote.
No fixed rate cards — every project is priced to your script, languages and usage rights. See how pricing works
Professional voice over services for your audio and video productions
Voice over
- State-of-the-art studios
- Neumann microphones
- On-hand sound engineers
- 1,000+ voice actors
Translation
- 100+ languages covered
- Tailored to your needs
- Stringent quality control
- Dedicated project managers
Subtitling
- Experienced subtitlers
- Industry-standard software
- Burn-in and graphic editing
- Open and closed captions
Transcription
- Improve accessibility
- Reach a wider audience
- Boost SEO and video views
- Maximise video engagement














