
Industry · Games
Game localisation services
Character voice over, in-game text, subtitles and translation across every language and SKU — cast, directed and quality-tested so your game feels native everywhere it ships.
100+
Languages
Sim-ship
All markets at once
LQA
In-language tested
Beyond translation
Make your game feel native, not translated
Game localisation is casting, performance, text and testing all at once. Character voices have to be cast and directed, in-game text and UI translated and fitted, subtitles timed, and the whole thing tested in-language so nothing truncates or reads wrong in context.
We coordinate voice, text and subtitles across every language and SKU, so your players get the same experience whether they're in Tokyo, São Paulo or Warsaw — and you ship to every market on the same day.
What we localise
Every asset in your game, in every language
Voice, text and subtitles — coordinated across every language and SKU so your game feels native everywhere.
Character dialogue
In-game character voice, cast and directed for performance in every language.
Cinematics & cutscenes
Lip-synced or timed dubbing for cinematic sequences.
In-game text & UI
Menus, HUD, items and system text translated and fitted.
Subtitles & captions
Timed, readable subtitles for dialogue and cutscenes.
Trailers & marketing
Localised announce and gameplay trailers for each market.
Patches & DLC
New lines and content localised to match the original release.
Mobile & live-service games
Ongoing localisation for events, seasons and updates in live-service and mobile titles.
Store & marketing copy
Localised store listings, key-art copy and campaign assets for each market.
Narration & tutorials
Onboarding, tutorial and narrator voice over that teaches without breaking immersion.
What we get right
What game localisation actually demands
Character casting & direction
The right voice and performance for every role, directed in-studio — not a flat read.
Many languages, one launch
Sim-ship coordination so every localised version is ready on the same date.
Text, VO and UI aligned
Dialogue, subtitles and interface text agree with each other in every language.
Localization QA (LQA)
In-language testing to catch truncation, context errors and anything that reads wrong on screen.
Culturalization & ratings
Adapting references and content to each market's norms and age-rating expectations.
Pickups, patches & DLC
Re-record and add lines as the game evolves, keeping voices and terms consistent.
Made to feel native
What game localisation actually takes
Great game localisation is performance, not translation. Character voices have to be cast to the role and directed for emotion and timing; a flat read breaks immersion faster than a bad texture. We shortlist voices per character, direct every session in-studio and quality-check the takes, so your cast feels as intentional in Japanese or Brazilian Portuguese as it does in English.
Text, voice and UI all have to agree — in every language, on every screen. Menus, HUD, item names, subtitles and dialogue are localised together and fitted to context, so nothing truncates, mismatches or reads wrong in place. Then we test it in-language (LQA), catching the display and context bugs that only show up once the words are actually in the build.
And it all has to land at once. We coordinate voice, text and subtitles across every language and SKU for a simultaneous (sim-ship) launch, then keep your voices and terminology on file so pickups, patches and DLC stay consistent long after release — across 100+ languages, with one project manager holding it together.
Shipping your game to new markets?
Send us your script or build and we'll scope character voice, text and subtitles across every language.
How it works
Built for a simultaneous, multi-language launch
Share build or script
Send the script, character briefs and reference, plus your target languages.
Cast & adapt
We shortlist character voices and adapt text and dialogue per language.
Record & test
Directed studio sessions, then in-language LQA to catch issues.
Deliver for sim-ship
Every localised version ready for the same launch date.
One team, every asset
Everything your game needs localised
Character voice over
Cast and directed character performances in any language.
Translation
In-game text, UI and dialogue by native linguists.
Subtitles
Timed, readable subtitles across every language.
Transcription
Script and dialogue transcription for the pipeline.
Dubbing & ADR
Cinematic cutscene dubbing and dialogue replacement.
Voice over agency
Browse voices for every character and language.
Most common questions
Do you cast and direct game voice actors?
Yes. We shortlist the right voices for each character, direct the session in-studio for performance, and quality-check every take — across as many languages as your game needs.
Can you localise text and voice together?
Yes. We coordinate in-game text, UI, subtitles and voice over so they agree in every language, rather than treating them as separate jobs.
Do you support sim-ship (simultaneous launch)?
Yes. We plan multi-language work so every localised version is ready for the same launch date.
Do you do localization QA?
Yes — in-language LQA to catch truncation, context and display issues before players ever see them.
Can you handle patches and DLC later?
Yes. We keep your voices and terminology on file so pickups, patches and DLC stay consistent with the original release.
How many languages can you deliver?
Over 100, with native voice talent and linguists per language, coordinated by one project manager.
Can you localise mobile and live-service games?
Yes. We support ongoing localisation for seasons, events and updates — new voice lines and text delivered to match each release and kept consistent with the original.
Do you culturalize content for each market?
Yes. We adapt references, humour and sensitive content to each market's norms and age-rating expectations, not just translate the words.
Can you work from our build and pipeline tools?
Yes. We work from your scripts, string tables and reference builds, and deliver in the formats your pipeline needs so localised assets drop straight in.
Trusted to deliver by the world's top brands
Click a logo to watch the work we delivered for them.
Ship your game in every language
Tell us the languages and scope and we'll come back with a plan and a fast quote.
The complete solution to localise your content
Voice over
- State-of-the-art studios
- Neumann microphones
- On-hand sound engineers
- 1,000+ voice actors
Translation
- 100+ languages covered
- Tailored to your needs
- Stringent quality control
- Dedicated project managers
Subtitling
- Experienced subtitlers
- Industry-standard software
- Burn-in and graphic editing
- Open and closed captions
Transcription
- Improve accessibility
- Reach a wider audience
- Boost SEO and video views
- Maximise video engagement











