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Voice Over · French · Video Game

French Video Game voice over

Native French game voices with range and direction — European French or Québécois, cast for the character and recorded with efforts, pickups and your middleware naming convention.

Rated 5.0★ · Free, no-obligation quote · Native voices in 100+ languages · Recorded in our London studios

Why it matters

French game voice over is a performance job with a market decision attached

Games ask for range and stamina — the same actor moving between quiet dialogue and full combat, delivering efforts, deaths and reactions cleanly across long sessions. We cast for the character rather than just the language, and direct for the read each scene needs, because a flat localisation breaks immersion faster than almost anything else in a game.

The French-specific call is which French. European (Metropolitan) French covers France and much of the francophone world, but Québécois players clock a European read immediately, and a title shipping in Canada may want a Canadian French cast — or both, if you're localising for France and Québec separately. Tell us the target and we cast to it, rather than defaulting to a France read that sounds off to Canadian players.

Then it's the practical craft that makes game audio implementable: consistent character voices across a production that runs for months, efforts and non-verbal pickups recorded and delivered separately, and files named and formatted to your Wwise, FMOD or in-house convention so implementation is drop-in. When the build changes, we pick up new lines with the same actor and session settings, so nothing jars.

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What it costs

What drives the price

There's no honest one-size figure: every quote is built from the script in front of us, the time in the booth and where the recording ends up. See what moves the quote for this kind of work, and price a usage licence on its own with the calculator below.

French video game voice over — common questions

European French or Québécois for our game?

European French serves France and most francophone markets, but Canadian players notice a European read at once — for a Canadian release we'd cast Québécois. If you're localising for both France and Québec, we can record separate versions.

Can you deliver to our Wwise/FMOD naming convention?

Yes. Tell us your naming scheme and middleware and we deliver named and formatted so implementation is drop-in, with the same actor kept on record for later pickups.

How fast can you deliver?

Most projects are delivered within 24 to 48 hours; larger jobs are scheduled with your dedicated project manager against agreed milestones.

Can I direct the session remotely?

Yes. Attend in person at our Central-London studios, or direct live over Source-Connect, Zoom or Teams, so you get exactly the delivery you want without travelling.

What audio formats and specs do you deliver?

Whatever your project needs — broadcast-standard WAV, MP3 or split stems, at the sample rate, bit depth and loudness (LUFS) you specify. Just share your delivery spec and we'll match it.

The complete solution to localise your content

Voice over

  • State-of-the-art studios
  • Neumann microphones
  • On-hand sound engineers
  • 1,000+ voice actors
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Translation

  • 100+ languages covered
  • Tailored to your needs
  • Stringent quality control
  • Dedicated project managers
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Subtitling

  • Experienced subtitlers
  • Industry-standard software
  • Burn-in and graphic editing
  • Open and closed captions
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Transcription

  • Improve accessibility
  • Reach a wider audience
  • Boost SEO and video views
  • Maximise video engagement
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★★★★★5.0 · from 149 reviews · 24–48h